<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Andrew&#039;s Weblogs</title>
	<atom:link href="http://blog.andrewdor.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://blog.andrewdor.com</link>
	<description>If rubbing frozen dirt in your crouch is wrong, then I don&#039;t want to be right.</description>
	<lastBuildDate>Wed, 16 Dec 2009 08:37:23 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Fan-Dangle-d Tech-Knowl-Igy? by dorsy99</title>
		<link>http://blog.andrewdor.com/?p=80&#038;cpage=1#comment-412</link>
		<dc:creator>dorsy99</dc:creator>
		<pubDate>Wed, 16 Dec 2009 08:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sodderinc.com/?p=80#comment-412</guid>
		<description>I installed the &quot;K2&quot; plugin (which is an advanced theme utility) and am running the &quot;Vader&quot; theme within that, however I have modified the colour and layout a fair bit. Glad you like it! If you want, email me and I can go into some more detail!</description>
		<content:encoded><![CDATA[<p>I installed the &#8220;K2&#8243; plugin (which is an advanced theme utility) and am running the &#8220;Vader&#8221; theme within that, however I have modified the colour and layout a fair bit. Glad you like it! If you want, email me and I can go into some more detail!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fan-Dangle-d Tech-Knowl-Igy? by Guedgeinede</title>
		<link>http://blog.andrewdor.com/?p=80&#038;cpage=1#comment-410</link>
		<dc:creator>Guedgeinede</dc:creator>
		<pubDate>Fri, 11 Dec 2009 23:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sodderinc.com/?p=80#comment-410</guid>
		<description>Sry for commenting OFF TOPIC - what WordPress template are you using? Looks great!</description>
		<content:encoded><![CDATA[<p>Sry for commenting OFF TOPIC &#8211; what WordPress template are you using? Looks great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Next Best Thing by Patrice</title>
		<link>http://blog.andrewdor.com/?p=63&#038;cpage=1#comment-258</link>
		<dc:creator>Patrice</dc:creator>
		<pubDate>Wed, 12 Aug 2009 14:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sodderinc.com/?p=63#comment-258</guid>
		<description>I hope she ends up being similar to MacGuyver and you have to figure out how to use a pen and a paperclip to finish a level. Higher order thinking is something that can stimulate people&#039;s intrigue and cognitive capacity. Like Portal or Armadillo Run where you have to think about what you do before you do it to achieve maximum impact. This even applies to World of Goo and Crayon Physics to an extent. I think a lot of people get more satisfaction and enjoyment out of games they can say they achieved something from, rather than just having the button masher/hack and kill method. That&#039;s why games like Solitaire and Free Cell are still a favourite, because you need forward thinking and problem solving skills. From cognitive psychologist point of view it is far more beneficial to the development of the mind than poppin&#039; caps in those punk azz&#039;s or mowing down people in virtual cars.

Just a moral or rather, ethical way to look at the design of games. As much as there&#039;s going to be the sodders who love their GTA and Saint&#039;s Row, we should really educate their gaming taste. Portal is so much better.

-Patrice</description>
		<content:encoded><![CDATA[<p>I hope she ends up being similar to MacGuyver and you have to figure out how to use a pen and a paperclip to finish a level. Higher order thinking is something that can stimulate people&#8217;s intrigue and cognitive capacity. Like Portal or Armadillo Run where you have to think about what you do before you do it to achieve maximum impact. This even applies to World of Goo and Crayon Physics to an extent. I think a lot of people get more satisfaction and enjoyment out of games they can say they achieved something from, rather than just having the button masher/hack and kill method. That&#8217;s why games like Solitaire and Free Cell are still a favourite, because you need forward thinking and problem solving skills. From cognitive psychologist point of view it is far more beneficial to the development of the mind than poppin&#8217; caps in those punk azz&#8217;s or mowing down people in virtual cars.</p>
<p>Just a moral or rather, ethical way to look at the design of games. As much as there&#8217;s going to be the sodders who love their GTA and Saint&#8217;s Row, we should really educate their gaming taste. Portal is so much better.</p>
<p>-Patrice</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Deep, Immersive Gameplay by B. Kaveh</title>
		<link>http://blog.andrewdor.com/?p=38&#038;cpage=1#comment-21</link>
		<dc:creator>B. Kaveh</dc:creator>
		<pubDate>Tue, 11 Mar 2008 02:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodderinc.com/?p=38#comment-21</guid>
		<description>Interesting thought. However, I think there is more to &quot;immersion&quot; than just interesting NPCs. 

The game of Chess can be deeply immersive to some, and there really isn&#039;t any character in the chess set. I believe that whenever the rules of play in a game are simple enought to grasp, yet interesting/emergent, and the external settings are favourable, people tend to drift off into an almost meditative state where they start to imagine their next move, as opposed to &quot;planning&quot; it. If any game can trigger this state, and people vary by the degree of immersion they feel in any one game, it can be an immersive experience.

I think the point about character development you mentioned can account for the &quot;interesting&quot; aspect of immersion, and yet the simplicity of interacting with the game environment and the ability to &quot;get into&quot; the game rules should never be sacrificed just to make things more interesting. (Flashy graphics in FPS games come to mind?)</description>
		<content:encoded><![CDATA[<p>Interesting thought. However, I think there is more to &#8220;immersion&#8221; than just interesting NPCs. </p>
<p>The game of Chess can be deeply immersive to some, and there really isn&#8217;t any character in the chess set. I believe that whenever the rules of play in a game are simple enought to grasp, yet interesting/emergent, and the external settings are favourable, people tend to drift off into an almost meditative state where they start to imagine their next move, as opposed to &#8220;planning&#8221; it. If any game can trigger this state, and people vary by the degree of immersion they feel in any one game, it can be an immersive experience.</p>
<p>I think the point about character development you mentioned can account for the &#8220;interesting&#8221; aspect of immersion, and yet the simplicity of interacting with the game environment and the ability to &#8220;get into&#8221; the game rules should never be sacrificed just to make things more interesting. (Flashy graphics in FPS games come to mind?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on EA Games take that! by Jenna Doll</title>
		<link>http://blog.andrewdor.com/?p=22&#038;cpage=1#comment-19</link>
		<dc:creator>Jenna Doll</dc:creator>
		<pubDate>Sat, 23 Feb 2008 15:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodderinc.com/?p=22#comment-19</guid>
		<description>I like your blog very much
Hope you keep on posting great stuff
regards, jenna
ps - I just randomly picked one of your posts to say this</description>
		<content:encoded><![CDATA[<p>I like your blog very much<br />
Hope you keep on posting great stuff<br />
regards, jenna<br />
ps &#8211; I just randomly picked one of your posts to say this</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on &#8220;Hello Jamiroquai&#8221; Wordpress Plugin by CD music</title>
		<link>http://blog.andrewdor.com/?p=20&#038;cpage=1#comment-3</link>
		<dc:creator>CD music</dc:creator>
		<pubDate>Thu, 13 Sep 2007 01:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodderinc.com/?p=20#comment-3</guid>
		<description>Hello, nice post. Bookmark it.</description>
		<content:encoded><![CDATA[<p>Hello, nice post. Bookmark it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Case Modification 1: Switches by Big Pete</title>
		<link>http://blog.andrewdor.com/?p=31&#038;cpage=1#comment-2</link>
		<dc:creator>Big Pete</dc:creator>
		<pubDate>Fri, 03 Aug 2007 02:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodderinc.com/?p=31#comment-2</guid>
		<description>Who will &quot;whip it up after work&quot;????</description>
		<content:encoded><![CDATA[<p>Who will &#8220;whip it up after work&#8221;????</p>
]]></content:encoded>
	</item>
</channel>
</rss>
