Ok, so i have been thinking about how we are going to make this game of ours interesting, and not a lot has been coming to me.
I read an article in the September PCPowerPlay about the original Duke Nukem, and how that was appealing to gamers at the time, and i just don’t think people are the same. All the choice people have in games today means that a good, but simple game will fall through the cracks, even if it has a small following.
Admitedly, we had this in mind from our research and have tried to compensate by including aspects from many different, yet compatible genre’s of games. Because we are developing a 2D platformer, we are incorporating other 2D games styles, such as shooter, puzzle and even some card games.
This being said, it’s still gonna take more than choice to get people interested. It’s going to take polish, and character development. Having a character that the players can relate to is something, but having a character that the player enjoys playing and wants to find out more about because of their smashed expectations is ideal.
We are developing Cyber Granny to do just that. Take what the player knows and understands and smash their perception. Even if it is of an old lady. Sticking to stereotypes helps inject humor into the game, like cups of tea as health powerups. Because what else would a crime-fighting, ninja-kicking 80year old woman want?
Level design has also been thought about. As we are having a frame-based game, and it is a platformer, we are going to endevour to get the map layout as non-linear and interesting as possible within the engine we are using. Giving the player multiple possible pathways and making them feel as if there is a bigger game than what they are experiencing is excellent for replayability.
On the whole, we are hoping that CG can really give us a helping hand into the industry, and possibly even give us a name!
Check back later for updates.
Andrew
Posted by Wordmobi
